Yeah, this was a thing.
Gamer profiles, Gamerscore and
Achievements were all great ideas. Having tangible feedback and
proof of a particular achievement won over gamers like me who had
purchased Performance brand memory cards due to multiple units stored
in each card (I can't even find my N64 memory unit and I'm more than
a little upset about that) who were ecstatic to finally be rid of
them. Often we had to keep the data of a particular game, taking up
valuable and scare space on our memory cards, to prove to our friends
that we had reached a certain level or beaten a certain game. To this
day my older brother still doesn't believe I found the Knights of the
Round Materia in Final Fantasy VII. Having separate profiles solved
an age old problem of other people erasing your game saves to make
room for theirs or worse having them play your data and making an
irreversible error. Now multiple gamers in one household ( I lived
with four other gamers, including my mom) could share one console and
not worry about game crossing as long as there is enough space on the
hard drive. Gamerscore allowed you to compare you gaming progress to
other gamers in your circle, not to mention all over the world.
Gamers were sharing and comparing feats more than ever before. The
model was so successful that Sony followed suit and engineered the
PSP interface for the PS3 adding the gamer score and trophy elements.
Graphics and sound had improved beyond imagining and the advantage
that PC gamers held over console gamers slowly began to dissipate.
Until May 2013: The Xbox ONE
reveal.
The Microsoft Xbox One was a
guaranteed buy for me until I watched the reveal and heard the
aftermath. 24-hour DRM, television and movie centric applications,
mandatory game installation, constant Kinect 2 and the main point of
issue-paying a fee for used games. I couldn't believe it so I
researched the information and had my heart broken as I found the
rumors were indeed true. Microsoft had, in one fell swoop,
eviscerated everything I loved about my favorite hobby. Gamers who
had been faithful the Xbox brand were outraged and demanded the
entire structure be changed, some even going so far as abandon their
pre-orders in favor of the much more gamer-focused PlayStation 4. In
response Microsoft changed it's policies to pacify it's angry
consumers. Many gamers then breathed a sigh of relief, went back to
their local GameStop and re-preordered the Xbox One.
But some, like me, did not.
Microsoft gave me a glimpse at what
gaming is going to be in the corporate future. Privatized
entertainment nodes that do everything from being a cable box to a
Skype replacement. I was going to buy an Xbox One to play video
games. Video. Games. If I want to watch television I will turn
off my Xbox and watch cable like everyone else. I am among the
minority that doesn't even like football so the NFL/Xbox partnership
is lost on me and I will never feel comfortable with my Kinect always
watching me. My wife and I do things in our living room we don't want
Microsoft watching. The 24-hour DRM just feels like a form of
control. I took serious offense when I heard about this feature. It's
like Microsoft was saying " Have fun but only when we say so.
Don't check in with us every day and that nice black console you paid
$600 for becomes a useless brick." Imagine having to send an
email to Ford every time you started your car or having to call Pepsi
every time you opened a soda! Even worse, if you log onto your
profile on someone else's console you can only play for one hour!
These days that's barely enough to cover the training missions.
That's just the consoles, the games themselves are even worse.
Am I the only one who would love an Elder Scrolls with the character development and equipment options of Morrowind with the combat and graphics of Skyrim?
I must reach into the internet
archives and regurgitate an argument that I've heard often, but never
wanted to be a part of : Core gamers are being forgotten. I straddled
the fence in this argument although I really began to see it's
significance with Fable 2, The Elder Scrolls V : Skyrim, Mass Effect
2 & 3, Resident Evil 6, Saints Row the Third and, the ultimate
frat-boy middle finger to those of us who grew up in the era of Doom
and Wolfenstein, Call of Duty : Modern Warfare 3 and now Ghosts. Dumbed down to
appeal to anyone with a pulse, these games, while having their good
points, left a sour taste in core gamers mouths. Think about eating
cold pizza, it's as gross as it is delicious but if it were in it's
intended form (hot and fresh) it would be perfect. Note that every
title named above is a sequel or future entry. The parent titles
still hold a place in my heart as some of the best games I've ever
played but then companies try to go for mass appeal and end up
burning the very people who made their product such a hot seller in
the first place. Major key elements are removed and replaced with Idiot
Systems (Resident Evils' run-and-gun gameplay, Mass Effects' focus on
gunplay and downplay of the RPG elements, Skyrim's "perk" system, etc)
to make the game accessible to everyone. Here's what developers
aren't getting; not everyone wants to play video games! There is no
entertainment medium with such an overwhelming blanket effect of
satisfaction that no one can resist it. I understand marketing to as
many customers as possible but, the casual gamers will do exactly
what you don't want them to and buy your game used at a reduced price
because gaming isn't a hobby for them. It's just a passing fancy
before they go back to their X-Factor, Candy Crush and vampire
movie fixations. You can not entice someone into playing your game
just because of the pretty graphics and how easy it is to pick up and
play if they aren't truly interested in the media, especially not at
the expense of the people who do want your game but don't want
either of the aforementioned factors to be where all the effort was
placed.
How game publishers think we see them.
How we actually see them.
I know that gaming is a business and
that businesses are after profit but I fail to see how ignoring and
alienating your prime demographic is good business. In the last year
I've seen more gamers leave console gaming and turn to PC gaming,
dissatisfied with the way they have been pushed to the wayside for
casual gamers who couldn't care less about the time, talent and
resources that went into the process, then the 5 years prior.
Catering to the casual gamer will not turn them into a core gamer
(and if it does they will become as jaded with current gen gaming as
many of us are now) but it will earn you profit until the next new
fad comes along and they abandon your console in favor of the new,
shiny Galaxy S12 or whatever new tech will be available.
I am a core gamer and have been for
well over twenty years. I've played every home console from Atari
2600 to PlayStation 3. I would go to the local grocery store and slam
a quarter on the Street Fighter 2 machine challenging the winner of
the current bout. I have waited in line at a Midnight release and
walked 3 miles home afterward as my hometown shuts down the transit
system after 11:00 pm. I have been a dedicated gamer, but this will
be my last generation of gaming. I refuse to purchase an Xbox One or
a PlayStation 4 knowing whats coming further down the line. It's all
downhill for gaming from here and I am getting of this ride before it
crashes.






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