I stated in my last post that I plan
on not buying either of the next- gen consoles. I was not being
entirely truthful. As a gamer there are some ideas in gaming that I
would love to see realized in both single and multiplayer titles.
Single player games could benefit from larger worlds, better combat
and more content while mulitplayer games could see more weapons, new
mechanics and, if the servers can handle it, more players in one
game. These "Game Changers" are the only caveats to the end
of my gaming career. That said I am a gamer, meaning I buy
consoles primarily for gaming and the extra stuff is just gravy
(albeit nasty, chunky gravy in Microsoft's case). So any game that
will convince me to shell out nearly $600 for a box had better live
up to it's promises (I'm looking at you, Molyneux) and deliver an
incredible experience that I can walk away from thinking "Now
THAT was awesome!"
Now I'm not saying every title from this point on has to be a triple-A blockbuster or even have some weird, unimaginable feature we've yet to see but, if you want your players to support your work, giving them the same, rehashed game in a different package isn't good enough anymore. Whenever new gaming consoles launch you have to give developers time to learn the technology and see exactly how far they can go. However these "tech demos" often have a few glaring deficiencies.
Now I'm not saying every title from this point on has to be a triple-A blockbuster or even have some weird, unimaginable feature we've yet to see but, if you want your players to support your work, giving them the same, rehashed game in a different package isn't good enough anymore. Whenever new gaming consoles launch you have to give developers time to learn the technology and see exactly how far they can go. However these "tech demos" often have a few glaring deficiencies.
For the Xbox One Ryse: Son of Rome
offers beautiful, fluid graphics (no surprise there) and fast and
furious combat that works really well for the most part. It's a solid
launch title but, it may well be forgotten in the next year or so.
Fighting enemies is great fun and the blood spurts from fresh wounds
feels visceral but, when it comes time to deliver a killing blow to a
wounded soldier you're treated like a child and given a "kill by
colors" execution sequence. The battle slows to a crawl 300
style and your intended target glows a certain color. Pressing the
corresponding buttons unleashes a brutal finishing move that awards
players with experience and health. Not pressing the corresponding
button unleashes a brutal finishing move that awards players with
slightly less experience and health. Failing the sequence has
literally no consequence. They don't regain portions of their health
and keep fighting or counter your attack and harm you. They just die
and give a few points less. Barring that almost insulting mechanic,
Ryse is a decent game but, not a system seller.
PlayStation 4 owners were given the
well done Killzone: Shadow Fall. Visuals impress (how amazing...) and
the FPS game play is tight and intuitive. It does tweak some of the
multiplayer mainstays and adds a nice feature known as the OWL via
the touch pad but, there's no denying it's a by the numbers first
person shooter. The city of Vetka is a great setting for firefights
and is a showcase for what the PS4 can do graphically. As far as game
play..it's a shooter. The OWL drone adds some strategic options,
sending it to attack opens the enemy up to flanking for instance, but
it's a futuristic FPS, nothing we haven't seen before. A decent
launch title but I don't see myself running out and buying a PS4 just
for this.
So far none of the next-gen offerings
are pushing the envelope but, there are some upcoming projects that
take advantage of the new capabilities of the next-gen consoles to do
more than make games prettier. Bungies' Destiny is turning out to be
a huge IP for the both the next-gen and current-gen consoles. "We're
trying to build a game that we have wanted to play that doesn't
exist," Jason Jones the design director and I lit up when I read
that sentence. That says to me "This is a man who loves gaming
and wants to deliver the best experience possible." While
offering both online and offline options, Destiny has a huge,
multi-planet game world, customizable avatars and an interesting
(from what I've read) story. However, like Killzone Shadow Fall, it
is a shooter at heart though I am excited to see how the FPS play
style can work in an MMO setting. Even though Destiny will be
released on Xbox 360, X1, PS3 and PS4 it's going to be advantageous
to play on the newer consoles I'd wager.
Something that made me laugh and
cringe was Fighter Within, a Kinect required title for the X1. It was
stiff and choppy at times and outright broken at others. The
characters were forgettable and the arenas were so generic I swear
the developers just took pictures out of magazines and rendered them
in 3D. So what am I even mentioning this mistake of a game in the
same article as Destiny?
Because I saw the potential that was
wasted here.
Since the Kinect's inception someone,
somewhere thought it would be awesome to have a martial arts game
that read and copied your movements exactly and, in theory, it does
sound awesome. To date no one, not one game of this type, has gotten
it right. I still have faith that maybe a breakthrough title that
will read your movements and relay them to your in game avatar, not
as pre-scripted moves but, actual mimicry of your own body, is down
the road somewhere. Have your targets react to your every move and
give them dynamic AI, forcing you to change up your tactics for each
warrior. It could be a incredible experience and I would definitely
walk away and say "That was awesome!"
As we move into the next generation of
gaming, I worry about the numerous Call of Duty clones and generic
rpg's that could flood the market. Today there are so many options to
choose from that the casual gamer is going to play whats popular and
then move on to the next big thing, while gamers who truly love the
medium will be more learned and know what specifically to look for in
their preferred gaming experience. This should create a need for
developers to market to the core gamers as their reviews on YouTube
and various blog (like this one) and Vlogs aren't regulated by a
magazine or by paid in any way. They will deliver the hard facts as a
consumer, not an inside agent of the industry. These guys are who
gamers, casual and core, listen to. Look at PewDiePie, Angry Joe or
Smosh games. Gamers respect their opinions. Their reviews and “Let's
Plays” generate sales for the titles in their respective videos.
Wouldn't it stand to reason that creating something new, something
that reshapes the gaming landscape or at least improves upon what is
there by adding features that were unattainable before, is in
developers best interests? The reviews would be glowing if the titles
are crafted with the prospective gamer in mind and not the end result
profit. There's nothing wrong with a good staple game but they're so
trite at this point. Gamers would like to play something that
features something more than guns, sorcery and swords.




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